// the only check initially available
nuun highlands cave <- moosh's flute

// d1 gives exactly what's necessary to reach d2 entrance
// octo ring is technically not necessary w/ mashing out of like-likes
d1 east terrace <- flippers
d1 ghini drop <- d1 small key
d1 crossroads <- rupees, 200
d1 wide room <- rupees, 100
d1 two-button chest <- flippers
d1 one-button chest <- rupees, 200

// d2 gives what's necessary to do what's available of d4
d2 moblin drop <- bracelet
d2 thwomp tunnel <- boomerang

// need to use moosh to get this, which opens up the remainder of d4 and
// switching with the black tower darknut
d4 lava pot chest <- switch hook

// switch with stalfos, take miniboss portal
d4 first chest <- bombs, 10
south lynna tree <- mystery seeds
symmetry city tree <- mystery seeds
d4 cube chest <- harp

// bombs lead to tuni nut in floor puzzle for present access
d4 small floor puzzle <- tuni nut

// sword and satchel are accessible in present
nayru's house <- satchel
library present <- sword

// if the player is inclined to clean up the checks they missed in d1 and d2,
// they'll get enough rupees to buy one of the two "good" rings.
d1 pot chest <- rupees, 30
d1 west terrace <- rupees, 50
d1 basement <- rupees, 100
d2 bombed terrace <- rupees, 100
shop, 150 rupees <- rupees, 200
