Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oracles-randomizer 4.1.6
Nov 6, 2021
@jangler jangler
 4.1.6
 6675d65
oracles-randomizer 4.1.6
Latest
Changes since 4.1.5:
Seasons-specific changes:
Prevent softlock via the "reverse Temple Remains" route in portal shuffle by adding a walkable tile outside the door before the volcano is bombed.
Fix contents of the first chest in linked Hero's Cave to match the second non-key item you would get from unlinked Hero's Cave.
Fix logic for upper Temple Remains portal, which doesn't reset the season.
Assets
5
oracles-randomizer_linux64_4.1.6.zip
3.84 MB
Mar 19, 2022
oracles-randomizer_macos64_4.1.6.zip
3.72 MB
Mar 19, 2022
oracles-randomizer_win64_4.1.6.zip
3.68 MB
Mar 19, 2022
Source code
(zip)
Nov 6, 2021
Source code
(tar.gz)
Nov 6, 2021
oracles-randomizer 4.1.5
Jul 7, 2021
@jangler jangler
 4.1.5
 28fd8f7
oracles-randomizer 4.1.5
Changes since 4.1.4:
Ages-specific changes:
Fix D7 water level not resetting when exiting via the D2 present entrance in dungeon shuffle.
Assets
5
oracles-randomizer 4.1.4
Apr 3, 2021
@jangler jangler
 4.1.4
 448013d
oracles-randomizer 4.1.4
Changes since 4.1.3:
Ages-specific changes:
Change postgame respawn point to be valid even if the Maku Tree was never saved.
Add lighting D1 torches with mystery seeds to hard logic.
Add changing gel colors with mystery seeds to hard logic.
Assets
5
oracles-randomizer 4.1.3
Oct 14, 2020
@jangler jangler
 4.1.3
 157dbc0
oracles-randomizer 4.1.3
Changes since 4.1.2:
General changes
Fix panics for some Windows users by switching TUI libraries to Tcell from Termbox.
Assets
5
oracles-randomizer 4.1.2
Jun 9, 2020
@jangler jangler
 4.1.2
 a2fcacd
oracles-randomizer 4.1.2
Changes since 4.1.1:
General changes:
Fixed result of interactive seed prompt being ignored.
Assets
5
oracles-randomizer 4.1.1
Jun 1, 2020
@jangler jangler
 4.1.1
 a620e92
oracles-randomizer 4.1.1
Changes since 4.1.0:
Ages-specific changes:
Fixed logic for Maku Tree to account for newly randomized Maku Path small key.
Assets
5
oracles-randomizer 4.1.0
May 26, 2020
@jangler jangler
 4.1.0
 f3ae03e
oracles-randomizer 4.1.0
Changes since 4.0.0:
General changes:
Multiworld via BizHawk is now supported. See doc/multiworld.md for details.
Seasons-specific changes:
Some deep water in Spool Swamp in spring was replaced with shallow water in order to prevent default season softlocks.
Cornerwalking around D6 crystals moved to hard logic.
New hard logic: D8 triple eye statues with L-1 ember or scent slingshot (it was previously only in logic with satchel or L-2 slingshot).
New hard logic: Hit levers in D4 and floodgate keeper's house by dropping and throwing pots.
Ages-specific changes;
The Maku Path small key is randomized (between its vanilla location and the basement).
The "goron's hiding place" now has a cracked wall, and the "maku path basement" stairs are visible without pushing blocks.
New hard logic: In D6 present, bomb jump and hit the floor tile switch with sword.
New hard logic: Reverse Tingle cave with seed shooter.
Assets
5
oracles-randomizer 4.1.0-alpha13
May 24, 2020
@jangler jangler
 4.1.0-alpha13
 3fae7a2
oracles-randomizer 4.1.0-alpha13
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha12
May 22, 2020
@jangler jangler
 4.1.0-alpha12
 7a968a5
oracles-randomizer 4.1.0-alpha12
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha11
May 22, 2020
@jangler jangler
 4.1.0-alpha11
 17253a0
oracles-randomizer 4.1.0-alpha11
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oracles-randomizer 4.1.0-alpha9
May 19, 2020
@jangler jangler
 4.1.0-alpha9
 9d3304f
oracles-randomizer 4.1.0-alpha9
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha10
May 19, 2020
@jangler jangler
 4.1.0-alpha10
 a6b77fc
oracles-randomizer 4.1.0-alpha10
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha8
May 16, 2020
@jangler jangler
 4.1.0-alpha8
 55ae150
oracles-randomizer 4.1.0-alpha8
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha7
May 14, 2020
@jangler jangler
 4.1.0-alpha7
 2e5ac8b
oracles-randomizer 4.1.0-alpha7
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha6
May 13, 2020
@jangler jangler
 4.1.0-alpha6
 70147ce
oracles-randomizer 4.1.0-alpha6
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha5
May 12, 2020
@jangler jangler
 4.1.0-alpha5
 223e373
oracles-randomizer 4.1.0-alpha5
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha4
May 11, 2020
@jangler jangler
 4.1.0-alpha4
 f8fd4f2
oracles-randomizer 4.1.0-alpha4
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha3
May 11, 2020
@jangler jangler
 4.1.0-alpha3
 d341a3e
oracles-randomizer 4.1.0-alpha3
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha2
May 10, 2020
@jangler jangler
 4.1.0-alpha2
 2d91e27
oracles-randomizer 4.1.0-alpha2
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6
oracles-randomizer 4.1.0-alpha1
May 10, 2020
@jangler jangler
 4.1.0-alpha1
 c4f3c7c
oracles-randomizer 4.1.0-alpha1
Pre-release
See README_multiworld.txt (linked below and included in downloads) for more info. 4.0.X remains the current stable version.

Assets
6

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oracles-randomizer 4.0.A
Apr 20, 2020
@jangler jangler
 4.0.A
 435789a
oracles-randomizer 4.0.A
Yes, 4.0.A. The file select screen doesn't have room for more decimal digits.

Changes since 4.0.9:
General changes:
Merge code to accommodate the web patcher's Nayru player sprite.
Seasons-specific changes:
Fix logic for "D3 bombed wall chest"; no moldorm weapon is needed.
Fix plando gen crashing on treasure map sparkles if jewels don't exist anywhere.
Ages-specific changes:
Logically require a weapon for the floormasters at "D8 1F chest".
Fix logic for "D6 past wizzrobe chest"; cane can't kill wizzrobes.
Assets
5
oracles-randomizer 4.0.9
Mar 2, 2020
@jangler jangler
 4.0.9
 c72842c
oracles-randomizer 4.0.9
Changes since 4.0.8:
Ages-specific changes:
Fix logic: require mermaid suit for D6 and D7 bosses.
Assets
5
oracles-randomizer 4.0.8
Jan 20, 2020
@jangler jangler
 4.0.8
 24976f8
oracles-randomizer 4.0.8
Changes since 4.0.7:
Seasons-specific changes:
Fixed treasure map sparkle for "sunken city, summer cave".
Fixed impossible jump (to D5 left chest) being in normal logic.
Ages-specific changes:
Added static pegasus seed drop to Moosh Nuun to prevent softlock.
Added second safety portal to Symmetry City to preserve symmetry.
Assets
5
oracles-randomizer 4.0.7
Dec 16, 2019
@jangler jangler
 4.0.7
 0414b32
oracles-randomizer 4.0.7
Changes since 4.0.6:
Seasons-specific changes:
Fixed bug where jumping down a cliff on the same frame as triggering a warning disabled menus and warps.
Ages-specific changes:
Letter of Introduction is now called "Goron Letter" for the purpose of not overflowing the shop text box.
Fixed logic for Pumpkin Head.
Assets
5
oracles-randomizer 4.0.6
Nov 5, 2019
@jangler jangler
 4.0.6
 98142f7
oracles-randomizer 4.0.6
Changes since 4.0.5:
Seasons-specific changes:
New hard logic: can jump to D5 left chest without cape.
Fixed logic for using default spring in Eastern Suburbs to get to Sunken City.
Fixed logic for using default winter in Spool Swamp to reach the cave.
Ages-specific changes:
Fixed logic for "goron dance, with letter".
Fixed hard logic for scent seeds to account for dungeon shuffle; Ramrock scent seeds can now be in logic.
Assets
5
oracles-randomizer 4.0.5
Sep 2, 2019
@jangler jangler
 4.0.5
 d16b067
oracles-randomizer 4.0.5
Changes since 4.0.4
Seasons-specific changes
Fixed feather not being hard logically required for D7 maze chest.
Ages-specific changes:
Fixed power glove not being logically required for D8 tile room.
Assets
5
oracles-randomizer 4.0.4
Jul 29, 2019
@jangler jangler
 4.0.4
 ea7a78f
oracles-randomizer 4.0.4
Changes since 4.0.3:
Seasons-specific changes:
Removed snow pile outside D6, preventing softlock in default winter with no shovel or gale seeds if statue was pushed left.
Removed linked cutscene triggered when entering D8. The cutscene took the player to D8 regardless of dungeon shuffle.
Assets
5
oracles-randomizer 4.0.3
Jul 23, 2019
@jangler jangler
 4.0.3
 baefa89
oracles-randomizer 4.0.3
Changes since 4.0.2:
General changes:
Linked shops sell shields instead of the 30-rupee gasha seeds that they sell in vanilla.
Seasons-specific changes:
Linked treasure map displays correct jewel locations.
Ages-specific changes:
Fixed logic for two chests in D7.
Assets
5
oracles-randomizer 4.0.2
Jul 9, 2019
@jangler jangler
 4.0.2
 a0d9007
oracles-randomizer 4.0.2
Changes since 4.0.1:
Seasons-specific changes:
Fixed unsafe animal save points not being "corrected" when entering D2 and the Eastern Suburbs portal when dungeons / portals are shuffled.
Fixed some overworld logic around Spool Swamp / Holodrum Plain.
Fixed the floodgate keyhole logic thinking you needed a bomb jump to cross the bridge without cape or flippers.
Assets
5
oracles-randomizer 4.0.1
Jul 5, 2019
@jangler jangler
 4.0.1
 92a0d25
oracles-randomizer 4.0.1
Changes since 4.0.0:
General changes:
Plandomizer doesn't crash trying to set dungeon room flags if a boss key is nowhere.
Ages-specific changes:
Animal companions can be called on the western coast of Crescent Island.
Added a trick to D4 hard logic: skip switch hook by taking the miniboss portal, bomb jumping from the first minecart track to the bridge, using cane to press the button downstairs, and breaking the pot using noble sword.
Fixed logic for "zora's reward" and "goron elder" checks.
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oracles-randomizer 4.0.0
Jul 1, 2019
@jangler jangler
 4.0.0
 4090510
oracles-randomizer 4.0.0
Changes since 3.5.6:
General major changes:
Dungeon entrance shuffle is a new option.
In Seasons, alternate D2 entrances are removed in dungeon shuffle seeds, and the internal stairs link directly instead. Sometimes this will make the chest(s) outside of D2 inaccessible, in which case they won't contain anything required. The treasure map accounts for shuffled dungeon entrances.
In Ages, both D6 entrances are randomized. Entering randomized D7 without the mermaid suit (or even flippers) is fine, but surfacing isn't allowed. Link would just drown anyway.
Hero's Cave and Maku Path entrances are not randomized.
Owl hints are removed as a design decision.
On the file select screen, select+right toggles music, and select+left toggles using the original GBC colors even when playing on a GBA (or something emulating one). By default, the games use brighter, less saturated colors when played on a GBA - this is the vanilla behavior. The static, ROM-level music on/off option has been removed.
The new -plan command-line flag generates a "seed" from a spoiler log instead of vice versa. See doc/plando.md for details.
Item fill is now back-to-front (assume all items, then iteratively place them in ways that don't invalidate the seed) instead of front-to-back (assume no items, then iteratively place them in ways that unlock further checks). All types of item share the same fill step; in previous versions dungeon-specific items (small keys, etc) were placed before regular ones.
Logic no longer requires that every check be reachable, as long as the seed is completable. Member's card can be in the member's shop, library key can be in the library, etc. Small keys can be permanently locked behind key doors, but this does not affect the logic applied to other small keys in the same dungeon.
The old men who take rupees are not considered penalties to the player's logical rupee total. Notably, this puts the 200-rupee old man in past Rolling Ridge Base in logic.
Bombs are never considered a logical weapon, even in hard logic.
Shops (including Subrosia Market) display correct text for randomized items.
Search is much faster than before. Search will continue using its internal 64-bit PRNG state instead of using a new 32-bit seed if a search attempt fails, so all 32-bit seeds are valid.
The file select screen displays information about the randomizer version, seed, and flags.
Spoiler logs only display actual progression items in the "progression items" section, instead of displaying every item that isn't logically inert.
The new -race command-line flag displays only the first three digits of the seed in the filename and file select screen, and does not generate a spoiler log.
General minor changes:
Ember trees give an accurate text box when harvested for the first time.
The internal global ROM checksum matches the ROM data. This doesn't make any difference on hardware, but some emulators warn about mismatched checksums.
Seasons-specific major changes:
Subrosia portal shuffle is a new option. The treasure map accounts for shuffled portals.
Farming ore chunks with a sustainable item (or via Subrosian dancing) is in normal logic, since everyone does it anyway.
The spring flower blocking the D6 entrance is back (as in vanilla). It is removed permanently when cut, in order to prevent softlocks.
The "first" star ore dig spot is possible again. It was disabled in previous versions as a workaround for a vanilla bug.
Cucco clip is in hard logic.
Capeless D7 is in hard logic.
Seasons-specific minor changes:
In previous versions, items with asymmetric wide sprites couldn't be the Temple of Seasons item due to a technical limitation. Now they can.
A ledge is added near the lower temple remains portal in order to prevent portal shuffle softocks.
The arrangement of bushes on Rosa's portal screen has changed to more closely resemble vanilla.
Having all four seasons after getting an item from a season tower doesn't trigger the "you have all four seasons" text.
Rupee logic for the rupee rooms in D2 and D6 is more pessimistic, since the value of each rupee is random.
The master diver removes the plaque from the player's inventory when giving his item.
The radius for warning triggers is a bit larger, since it was possible to miss the triggers for Sunken City and HSS skip.
The linked smithy secret gives the a shield upgrade instead of a second instance of the hard ore check.
Fixed logic for getting to Goron Mountain from Blaino's gym.
Fixed logic for crossing Eyeglass Lake with default summer.
Ages-specific major changes:
The rupee in Maku Path is randomized.
Ages-specific minor changes:
Talus Peaks has an additional Echoes portal in order to prevent softlocks.
Ricky's and Moosh's Nuun Highlands layouts have an additional Echoes portal in order to prevent softlocks.
Farming rupees for minigames is technically in logic, but this will rarely matter. This makes rupee logic for the shop and potion more straightforward.
The Green Joy Ring is excluded from the randomized ring pool, since it's completely useless in Ages – it doubles the value of ore chunk drops.
Removed Ralph encounter on Talus Peaks.
Removed Nayru from hanging out in Lynna Village from the start.
Fixed missing feather requirement for D8 miniboss logic.
Development-specific changes:
GBC instructions are written as assembly instead of machine code. The randomizer embeds an assembler to translate the code at runtime.
The various Go "subpackages" are merged into one in order to make PRs easier, since Go does not support relative imports.
A lot of static data (including assembly code) now exists in YAML files rather than Go literals.
Detailed instructions for building the randomizer from source can be found in doc/contributing.md.
Assets
5
oracles-randomizer 4.0.0-beta3
Jun 23, 2019
@jangler jangler
 4.0.0-beta3
 56d18c6
oracles-randomizer 4.0.0-beta3
Pre-release
This version fixes logic for getting from Blaino's gym to Goron Mountain. See 4.0.0-beta3_changelog.txt (linked below and included in downloads) for other (pre-)release notes. 3.5.x remains the current stable version.

Assets
6
oracles-randomizer 4.0.0-beta2
Jun 21, 2019
@jangler jangler
 4.0.0-beta2
 d9c3a08
oracles-randomizer 4.0.0-beta2
Pre-release
This version fixes a missing feather requirement in Ages D8 logic. See 4.0.0-beta2_changelog.txt (linked below and included in downloads) for other (pre-)release notes. 3.5.x remains the current stable version.

Assets
6
oracles-randomizer 4.0.0-beta1
Jun 10, 2019
@jangler jangler
 4.0.0-beta1
 d2eabc3
oracles-randomizer 4.0.0-beta1
Pre-release
See 4.0.0-beta1_changelog.txt (linked below and included in downloads) for (pre-)release notes. 3.5.x remains the current stable version.

Assets
6
oracles-randomizer 3.5.6
May 29, 2019
@jangler jangler
 3.5.6
 f14630b
oracles-randomizer 3.5.6
Changes since 3.5.5:
Seasons-specific changes:
Fix D4 pool item incrementing subindex after falling into the pool, in some cases changing the type of item.
Ages-specific changes:
Stalfos in Maku Path despawn permanently after progressing, to prevent softlocking by running out of ammunition.
Assets
5
oracles-randomizer 3.5.5
May 12, 2019
@jangler jangler
 3.5.5
 d87f073
oracles-randomizer 3.5.5
Changes since 3.5.4:
Seasons-specific changes:
Non-randomized items aren't screwed anymore
lol
play 3.5.4 for a good laugh though
Assets
5
oracles-randomizer 3.5.4
May 10, 2019
@jangler jangler
 3.5.4
 75a1da0
oracles-randomizer 3.5.4
Changes since 3.5.3:
Seasons-specific changes:
Fix retries on D5 Armos chests – if the chests were opened in the wrong order, the randomized item was still marked as taken.
Assets
5
oracles-randomizer 3.5.3
May 6, 2019
@jangler jangler
 3.5.3
 79b7cef
oracles-randomizer 3.5.3
Changes since 3.5.2:
Seasons-specific changes:
Remove deep water in summer Eyeglass Lake to avoid softlock from default winter + summer rod + setting save point in east cave.
Fix "sunken city, summer cave" location on treasure map.
Assets
5
oracles-randomizer 3.5.2
May 2, 2019
@jangler jangler
 3.5.2
 ea2c67b
oracles-randomizer 3.5.2
Changes since 3.5.1:
Ages-specific changes:
Fix logic requirements for D2 moblin platform, D3 bridge chest, and hard mode D4 peace ring (this will never matter).
Assets
5
oracles-randomizer 3.5.1
Apr 25, 2019
@jangler jangler
 3.5.1
 ad27d5b
oracles-randomizer 3.5.1
Changes since 3.5.0:
Seasons-specific changes:
Fixed rings giving season spirit text when found in vanilla sword chest.
Added missing pegasus seed requirement in logic for capeless gloveless vanilla cape chest.
Fixed nonviable linked game starts due to small key randomization: linked games now start with the first non-key item in unlinked Hero's Cave, and the linked Hero's Cave chest contains the other non-key item.
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oracles-randomizer 3.5.0
Apr 22, 2019
@jangler jangler
 3.5.0
 483e32d
oracles-randomizer 3.5.0
Changes since 3.4.1:
General changes:
Small key locations are randomized within dungeons. Small keys will not be arranged in a way that could render an area permanently inaccessible, even if that area would only contain another small key. Small keys cannot be hinted.
The Horon Village and South Lynna seed trees cannot be hinted.
Small keys, boss keys, and slates are listed separate from other progression items in the log file and are not considered sphere boundaries.
Lines within log file "paragraphs" are sorted alphabetically.
Seasons-specific changes:
Poe Skip is fully in hard logic. The chest skipped by Poe Skip is considered logically locked by all five D7 small keys (even in normal logic).
The log file lists the Treasure Map under "other items" instead of "progression items".
Misc. logic fixes.
Ages-specific changes:
Randomizer alterations to key doors (in D1, D5, and D7) are removed.
Leaving D7 resets the water level to its initial state.
Fixed the "zora's reward" check being hinted as "Sea of Storms" instead of "Zora Village".
New hard logic: using a bomb boost (with cane) in place of pegasus seeds (or feather) in order to reach the "D2 thwomp shelf" check.
Misc. logic fixes.
Assets
5
oracles-randomizer 3.4.1
Apr 8, 2019
@jangler jangler
 3.4.1
 a301670
oracles-randomizer 3.4.1
Changes since 3.4.0:
General changes:
Fixed arrangement of rings and hints being non-deterministic with respect to the given seed.
Seasons-specific changes:
Fixed two chests in D5 displaying the wrong location on the treasure map.
Assets
5
oracles-randomizer 3.4.0
Apr 1, 2019
@jangler jangler
 3.4.0
 80f7e10
oracles-randomizer 3.4.0
Changes since 3.3.7:
General changes:
Owl statues give "hints" about item locations when activated. See owls.md for information on owl rules.
New techniques are included in hard logic for each game. Specific tricks are documented in seasons_hard_guide.md and ages_hard_guide.md, with video examples where they may be helpful.
Seasons-specific changes:
The rules for Subrosia portals displayed by the treasure map are changed: Subrosia locations are displayed as the nearest portal by number of screen transitions, with ties broken by earliest portal accesssible in vanilla.
The magnet ball north of the D6 spinner is back in its vanilla location, since the key locked by it was required in logic anyway.
Hard logic jumps across the L-shaped gap in Subrosia now require bombs in logic, since they're (probably) subpixel dependent without bomb boosts or cape.
Throwing bushes, pots, etc. at targets in the same room is in normal logic instead of hard logic, as in Ages.
Fixed Lost Woods check being inaccessible in a linked game if L-3 sword had been obtained.
Fixed different pegasus seed requirements for D7 boss key chest in normal logic versus hard logic.
Ages-specific changes:
Rang Ring L-1 and L-2 are excluded from the ring pool, since they only work with the L-2 boomerang.
Logic fixes for:
Deku Forest tree access with punch rings (hard logic)
D3 boss in normal logic
D4 boomerang trick 2 (hard logic)
D5 2-statue key
Different vulnerabilities for normal gels and color gels
Moosh Nuun cave without flute
Assets
5
oracles-randomizer 3.3.7
Feb 26, 2019
@jangler jangler
 3.3.7
 f2ed741
oracles-randomizer 3.3.7
Changes since 3.3.6:
Seasons-specific changes:
Add weapon check for D3 moldorm chest logic.
Ages-specific changes:
Allow getting quest from Symmetry City wife after Tuni Nut is placed.
Assets
5
oracles-randomizer 3.3.6
Feb 12, 2019
@jangler jangler
 3.3.6
 a90bd43
oracles-randomizer 3.3.6
Changes since 3.3.5:
Seasons-specific changes:
Bracelet can't be on Medusa Head.
Ages-specific changes:
Hitting the switch in the cave beneath Tingle using boomerang + feather + pegasus seeds or bombs is in hard logic.
Assets
5
oracles-randomizer 3.3.5
Feb 4, 2019
@jangler jangler
 3.3.5
 352b57b
oracles-randomizer 3.3.5
Changes since 3.3.4:
Seasons-specific changes:
Prevent game from deleting Dimitri and Moosh dismount points in Sunken City and Mt. Cucco if you have flippers or D5 essence. Respectively.
Fix Moosh being accessible on Mt. Cucco without spring banana if it's a Moosh seed and you don't have the flute.
Ages-specific changes:
Fix lava juice Goron setting the chest in his room to open after trading.
Fix D7 not being properly locked behind King Zora in logic.
Assets
5
oracles-randomizer 3.3.4
Jan 22, 2019
@jangler jangler
 3.3.4
 532fc1a
oracles-randomizer 3.3.4
Changes since 3.3.3:
Ages-specific changes:
Fix linked Sea of Storms change from wreaking havoc on other tile substitutions (such as the D6 past door).
Assets
5
oracles-randomizer 3.3.3
Jan 21, 2019
@jangler jangler
 3.3.3
 a5a0c8d
oracles-randomizer 3.3.3
Changes since 3.3.2:
Seasons-specific changes:
Fix 150-rupee shop item not being available in linked games.
Ages-specific changes:
Rename "ridge base east present" to "ridge west top present" in spoiler log and checklist.
Fix collection behavior of D2 boss item.
Make Sea of Storms past accessible in linked games without Tune of Ages—the Zora guard is present in both eras, instead of a whirlpool in the past.
Assets
5
oracles-randomizer 3.3.2
Jan 16, 2019
@jangler jangler
 3.3.2
 cc41e88
oracles-randomizer 3.3.2
Changes since 3.3.1:
Seasons-specific changes:
Fixed sword and shield upgrades from shop/market working incorrectly.
Fixed unspecified behavior of item from chest in linked Hero's Cave.
Assets
5
oracles-randomizer 3.3.1
Jan 15, 2019
@jangler jangler
 3.3.1
 ecf5d31
oracles-randomizer 3.3.1
Changes since 3.3.0:
General changes:
Fixed L-3 seed satchel capacity.
Ages-specific changes:
Fixed D2 essence always warping you to the past entrance, even if it's closed.
Moved the great fairy on the linked D2 present screen out of the way of the entrance.
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oracles-randomizer 3.3.0
Jan 14, 2019
@jangler jangler
 3.3.0
 5c797ca
oracles-randomizer 3.3.0
Changes since 3.2.1:
General changes:
Heart containers are randomized.
Beta linked support is implemented, but has not been extensively tested. A seed is completeable in the same way unlinked and linked; the only substantial change is that linked Seasons files start with the first item from unlinked Hero's Cave. Linked elements are not randomized, and are not in logic—the only real goal is that linked games should be completable.
Seasons-specific changes:
Add logic for Eyeglass Lake portal access using only Dimitri, feather, and winter (default or rod).
Add logic for D5 access via resetting the season to default autumn using the Eyeglass Lake portal.
Ages-specific changes:
Slates are randomized within D8.
Rings in the 150-rupee shop check correctly display identified text.
Assets
5
oracles-randomizer 3.2.1
Jan 8, 2019
@jangler jangler
 3.2.1
 e3060a6
oracles-randomizer 3.2.1
Changes since 3.2.0:
Seasons-specific changes:
Fix Holodrom Plain east old man being in logic incorrectly.
Gleeok with bombs is not in hard logic, because it's not actually possible with 10 bombs. This will never matter.
Ages-specific changes:
Fix Nayru being in logic incorrectly.
Assets
5
oracles-randomizer 3.2.0
Jan 7, 2019
@jangler jangler
 3.2.0
 5e7440f
oracles-randomizer 3.2.0
Changes since 3.1.5:
General changes:
New files start with a L-3 ring box, and the ring list can be accessed via the ring box icon in the inventory menu. Rings are automatically appraised when obtained.
Randomized rings also use a randomized ring pool, instead of using strictly the vanilla rings that were in the randomized locations. Trophy rings (those that have no effect at all) are excluded from the pool.
Rings obtained from randomized locations are in logic. Fist Ring, Expert's Ring, and Energy Ring can be progression in both games. Swimmer's Ring and Toss Ring can be progression only in Seasons.
The Fist and Expert's rings can be used with only one item slot unequipped instead of both.
Seasons-specific changes:
The item in the Mt. Cucco cave under the Spring Banana tree is randomized.
The Horon Village tree is considered a valid warp point regardless of whether it's been visited. This matches the South Lynna tree's behavior in Ages.
Fixed logic for the D5 magnet ball chest, Rosa's portal, hitting levers from a minecart, the Spring Banana tree, Natzu Wasteland, the old men in Holodrum Plain and Woods of Winter, and navigation from southwest to south central Subrosia.
Accessing the Eastern Suburbs moblin cliff chest without either cape or magnet gloves is hard logic instead of normal logic.
Ages-specific changes:
Using boomerang for the D3 bridge room is hard logic instead of normal logic.
Using cane + pegasus seeds for the D2 thwomp shelf is hard logic instead of normal logic.
Using a shovel for Patch's restoration ceremony is hard logic instead of being out of logic.
The gravestones outside Cheval's grave can no longer be jumped over, since there is no reason to do grave jump (access without Moosh).
The D6 present compass displays the vanilla boss key chest on the map. It doesn't in the vanilla game.
"D8 isolated chest" is renamed to "D8 ghini chest".
Assets
5
oracles-randomizer 3.1.5
Dec 29, 2018
@jangler jangler
 3.1.5
 e65841e
oracles-randomizer 3.1.5
Changes since 3.1.4:
General changes:
Disable credits music when music is set to off.
Seasons-specific changes:
Fix logic: Sunken City is accessible via Moblin Keep without feather in Dimitri's Natzu layout.
Add ledge to Eyeglass Lake portal island in summer to prevent softlocking in default summer without feather.
Ages-specific changes:
Center the worker in Ricky's Nuun layout on a tile for convenience.
Assets
5
oracles-randomizer 3.1.4
Dec 19, 2018
@jangler jangler
 3.1.4
 3052cc4
oracles-randomizer 3.1.4
Changes since 3.1.3:
Seasons-specific changes:
Fix logic for shield in Subrosia Market: it costs ember seeds, not ore chunks.
Remove pits in southwest Spool Swamp to prevent a softlock in default winter.
Assets
5
oracles-randomizer 3.1.3
Dec 16, 2018
@jangler jangler
 3.1.3
 d805acc
oracles-randomizer 3.1.3
Changes since 3.1.2:
Ages-specific changes:
Stop Cheval Rope from erasing animal companion save point when acquired.
Assets
5
oracles-randomizer 3.1.2
Dec 14, 2018
@jangler jangler
 3.1.2
 30fb05a
oracles-randomizer 3.1.2
Changes since 3.1.1:
General changes:
Force specific ordering of a ROM table in order to produce consistent checksums.
Ages-specific changes:
Fix logic prereqs for Fairies' Woods, breaking crystals (ember seeds work, but only in Ages), Cheval's Grave (hard logic only), and Crescent Island tree (can get warp point by swimming under island, hard logic only).
Add dormant portal outside D2 present to allow return to the past in the case of using a Currents return portal and save/death-warping back to the entrance. Also, change the conditions for which age the D2 exit leads to, such that a save point in that situation won't be stuck in a wall.
Assets
5
oracles-randomizer 3.1.1
Dec 13, 2018
@jangler jangler
 3.1.1
 7226934
oracles-randomizer 3.1.1
Changes since 3.1.0:
Ages-specific changes:
Fixed various overworld logic.
Seasons-specific changes:
Fixed D6 chest names.
Assets
5
oracles-randomizer 3.1.0
Dec 6, 2018
@jangler jangler
 3.1.0
 8923f19
oracles-randomizer 3.1.0
Changes since 3.0.1:
General changes:
Search is now single-threaded instead of multithreaded, in order to eliminate bias toward seeds that compute more quickly.
Many cutscenes are removed or abbreviated, and some dialogue is removed.
Seasons-specific changes:
Non-tree non-dungeon mystical seed sources work correctly in hard difficulty.
Ages-specific changes:
Visiting the Maku Tree in the present is not required to rescue the Maku Tree in the past.
Buying a shield without being given rupees is never in logic.
The D3 bridge chest can be accessed in logic using boomerang and "backdoor" tactics.
The NPC standing outside D2 is centered on a tile, preventing currents return portal breakage.
Assets
5
oracles-randomizer 3.0.1
Dec 3, 2018
@jangler jangler
 3.0.1
 2d702b2
oracles-randomizer 3.0.1
Changes since 3.0.0:
General changes:
Using Dimitri to get seeds from Dimitri-accessible trees is in logic.
Made a variety of minor logic fixes.
Seasons-specific changes:
The HSS skip warning does not appear if the player has taken the normal route to its location.
Ages-specific changes:
Patch's ceremony with items other than sword is in normal logic if you have the cane.
Shadow Hag with ember seeds from seed satchel is in normal logic instead of hard logic, not that it currently matters.
Added a ledge near the library in the past, allowing escape from Zora Village if the player gets there without gale seeds or fairy powder.
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oracles-randomizer 3.0.0
Nov 19, 2018
@jangler jangler
 3.0.0
 015eafc
oracles-randomizer 3.0.0
Changes since 2.2.0:
General changes:
Ages support is implemented, so it's oracles-randomizer instead of oos-randomizer. See the readme and the links therein for details.
The randomizer has a new UI, allowing option selection without using the command line. This change should also allow macOS users to use method 1 from the readme, just as Windows users can.
Tree warp can either be fully enabled with no cooldown, or fully disabled. Since there is never a cooldown, tree warp no longer sets your save point.
Log files now list items by sphere instead of by fill order, where sphere 0 is set the items you can obtain from the start, sphere 1 is the set of items you can obtain using the sphere 0 items, and so on. In order to make the progression easier to read, the "progression items" section lists all potential progression items instead of only strictly required ones.
Dungeon chests in the log file now use location-based names instead of names based on their vanilla contents.
Basic HTML item trackers for both games are included in the randomizer download.
General logic changes:
Rupee logic is 1. fixed and 2. more conservative, accomodating for scenarios where multiple rupee-locked items could be progression, but only one immediately is.
Shovel RNG manips for rupees are now in hard logic.
Using bombs as a weapon specifically versus Armos is now in normal logic, since it's required in vanilla Ages.
Using your starting seeds from the seed satchel / slingshot / seed shooter without being able to collect more from trees is now in hard logic, as long as you can at least break bushes to get more seeds.
Seasons-specific changes:
Poe skip is now in hard logic as long as you have magnet gloves (since you could softlock by doing Poe skip if magnet gloves are in the first chest in D7). This is only in logic for skipping the Poe fight, not the key, in order to prevent keylocks. You will still receive a warning after doing Poe skip if you do not have magnet gloves and have not gone through the first key door.
A few logic bugfixes.
Assets
5
oos-randomizer 2.2.0
Oct 14, 2018
@jangler jangler
 2.2.0
 0202cbb
oos-randomizer 2.2.0
Changes since 2.1.4:

Two difficulty settings: normal difficulty (default) is easier than the previous default; hard difficulty (specified with -hard on the command line) is more difficult; see link in readme for details
Technical limitations on which items can appear in which locations no longer apply
Gate in front of Maku Tree requires sword to open (as in vanilla)
Type of duplicate mystical seed tree is randomized
Treasure map displays actual jewel locations
Compass beeps in actual room containing boss key
Moosh on Mt. Cucco requires spring banana even if you have his flute (as in vanilla)
All known plausible softlocks are handled in-game rather than in-logic (D2 area in winter, D5 in not-autumn, D7 in winter, Poe skip without magnetic gloves, taking Dimitri outside Sunken City without flute)
-update flag is removed since 2.2 is incompatible with previous versions
Many logic fixes and optimizations
Assets
5
oos-randomizer 2.1.4
Oct 3, 2018
@jangler jangler
 2.1.4
 4a388fe
oos-randomizer 2.1.4
Changes since 2.1.3:

Fix vanilla bug where dismounting an animal companion on the D1 entrance screen allowed entry without the Gnarled Key
Replace deep water tiles outside D4 to prevent softlock if exiting without flippers or default summer
Ban magnet gloves from the first chest in D7, since Poe skip could lead to a softlock otherwise
Reinstate a cannon on Moblin Keep (removal was never necessary)
Change logic; lighting the second Poe sister's torches with HSS as a substitute for pegasus seeds is in
Assets
5
oos-randomizer 2.1.3
Sep 30, 2018
@jangler jangler
 2.1.3
 4e7cce7
oos-randomizer 2.1.3
Changes since 2.1.2:

Fix small keys not playing sound effect when picked up
Fix the way Blaino "unequips" your active ring, since it was effectively changing the friendship ring into the dev ring
Fix D7 logic: don't need pegasus seeds to light torches
Assets
5
oos-randomizer 2.1.2
Sep 28, 2018
@jangler jangler
 2.1.2
 a1e671a
oos-randomizer 2.1.2
Changes since 2.1.1:

Move bushes outside the Eastern Suburbs portal so that it's possible to leave and reenter Subrosia without breaking them
Fix Subrosia Market giving random rings (often resulting in out-of-bounds ring IDs) instead of specific randomized rings
Make refilling all seeds a property of the seed satchel instead of a property of the Member's Shop
Use cape graphics for stolen "feather" if cape is stolen
Assets
5
oos-randomizer 2.1.1
Sep 25, 2018
@jangler jangler
 2.1.1
 78a99d3
oos-randomizer 2.1.1
Changes since 2.1.0:

Fix logic for tower of summer
Fix vanilla bug of being to dig up star-shaped ore multiple times on first screen
Assets
5
oos-randomizer 2.1.0
Sep 23, 2018
@jangler jangler
 2.1.0
 58a7076
oos-randomizer 2.1.0
Changes since 2.0.4:

Randomize D4 and D5 boss keys
Implement progressive item upgrades for sword, boomerang, slingshot, feather/cape, and seed satchel: the first you pick up will always be L-1, and the second will always be L-2
Make item placement "more random" in that all items have equal chances (given technical limitations) of being placed in available locations, unless only one location remains
Work around technical limitations in shop, member's shop, temple of seasons, Subrosian seaside, Subrosia market, master diver's reward, great furnace, and Subrosian smithy so that they can accommodate more items
Fix seed displayed in output and log file; 2.0.x displayed the initial seed in the thread instead of the final one
Fix Maku Tree item disappearing if you leave and reenter without picking it up if you already have an item of that class
Assets
5
oos-randomizer 2.0.4
Sep 20, 2018
@jangler jangler
 2.0.4
 18ba776
oos-randomizer 2.0.4
Changes since 2.0.3:

Fix logic regarding safely reaching the Master Diver through Natzu River
Fix Dimitri and Moosh not fully entering screen on bridge(s)
Completely remove Dimitri and Moosh events from Spool Swamp
Fix flute having an incorrectly reduced chance as a starting item
Make miscellaneous minor logic changes
Assets
5
oos-randomizer 2.0.3
Sep 16, 2018
@jangler jangler
 2.0.3
 d6101b6
oos-randomizer 2.0.3
Changes since 2.0.2:

Don't remove star-shaped ore when getting ribbon
Don't remove red and blue ore when getting hard ore
Do remove star-shaped ore when trading it in the market
Fix dry Eyeglass Lake chest mixup in logic
Move second magnet ball in D6 onto button to prevent softlock from misusing keys without magnet gloves
Add D5 ember seed chest to logic
Assets
5
oos-randomizer 2.0.2
Sep 15, 2018
@jangler jangler
 2.0.2
 961d5cb
oos-randomizer 2.0.2
Changes since 2.0.1:

Fix logic for hitting levers: throwing pots in the floodgate keeper's house doesn't work, but shovel does
Fix non-unique items from being placed in the subrosia seaside slot, causing them to be unobtainable if the player already has the same item or an upgraded version of it
Add -nomusic command-line flag just for https://streamable.com/k3vrs
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oos-randomizer 2.0.1
Sep 14, 2018
@jangler jangler
 2.0.1
 2992f11
oos-randomizer 2.0.1
Changes since 2.0.0:

Fix spurious cliff warning appearing on screen leading to Maku Tree
Move HSS skip warning to other side of pit, so that it doesn't interfere with performing HSS skip itself
Remove "(optional)" items from log file, since they can be misleading, take extra time to compute, and weren't supposed to be in 2.0 in the first place
Assets
5
oos-randomizer 2.0.0
Sep 14, 2018
@jangler jangler
 2.0.0
 f91836a
oos-randomizer 2.0.0
Major changes since 1.5.8:

The JP verson is no longer supported. The US version's Nintendo/Capcom screen can be skipped after 1 second, to match the JP version.
There are new ways to run the randomizer that don't require using the command line: drag your vanilla ROM onto the executable, or put the ROM and executable in the same folder and just run it.
One identified flute, randomly chosen between the three animal companions, is in the item pool. Ricky and the Subrosian Dance Hall don't give flutes. The layout of the Natzu region corresponds to the type of flute in the seed.
Single-purchase items in the Shop, Member's Shop, and Subrosia Market are randomized.
Boss key chests are randomized.
Hard Ore and Iron Shield are randomized.
The chest in the Master Diver's cave is randomized again, since it's not bugged in the US version.
The cliff between the Natzu region and Woods of Winter is back to normal (no stairs, just a flower). A warning displays if the ledge is approached without the means to get back up. Equivalent warnings are displayed, if applicable, for the ledges approaching Sunken City from Mt. Cucco and Moblin Keep.
Tree warp can only be used outdoors (in the overworld or in Subrosia) to prevent some strange behavior caused by warping indoors. Tree warp also sets the save point to the Horon Village seed tree.
Ricky's Gloves are removed from the game, since it's very easy to softlock by using them. Sadly, this means yet another gasha seed in the item pool.
An HTML item location checklist is included in the randomizer download.
Minor changes:

The search algorithm has changed significantly: multiple items can be placed in one step, and items are distributed more evenly with regard to how many can be reached at each step in the progression. L-1 items are also more likely to be placed before L-2 items, and seed satchels are more likely to be placed before slingshots.
Rupees are counted exactly, so that you will always have enough for the items required in logic without having to farm.
The log file splits items into required and optional sections, and uses more descriptive names for locations and items.
The diving spot at the south end of Sunken City exists again. The game displays a warning if you step into the diving spot without having the seasons needed to get back to Sunken City.
The game also displays a warning for breaking bushes without having a sustainable way of doing so, and for HSS skip, since small keys obtained out of order can be misused in a way that leaves an area of the dungeon inaccessible.
All known instances of "unsafely" using an animal to enter a cave or portal set the animal's save point to be accessible after exiting. Because of this, the flowers blocking the Spring Banana tree are present again in all seasons.
Animal companions can be called on the D1 entrance screen.
Spring currents in Spool Swamp are altered so that it's possible to swim back to Holodrum Plain.
The chances of feather and cape appearing in the Hero's Cave sword chest are halved, since there are two of them. This matches the behavior for swords, rod seasons, and flutes.
Some logic has changed: among other things, Roc's Cape is considered required or the ice sidescroller in D8, mystery seeds are considered sufficient to light most torches, and animal companions are considered sufficient for a lot of new things.
The screen where the stolen feather is normally buried can be exited after the feather is picked up, not after the tile is dug.
It's possible (but unlikely) for the seed satchel or slingshot to start with gale seeds. Using a gale seed in the overworld will have no effect on Link if no seed trees have been explored.
Enemies spawn on the screen where Rosa is first encountered in the vanilla game.
The two Maku Seed cutscenes (receiving it and using it) are abbreviated.
Most item locations that were restricted by special sprite requirements are no longer restricted.
The -keyonly mode (only randomizing key item slots) has been removed.
Bugfixes:

Mismatched seed trees now regrow correctly.
A lot of logic has been fixed, especially regarding what animal companions can do, what's possible given a certain Natzu region layout, and the mess that is Eyeglass Lake.
Other notes:

Herreteman has developed an oos-randomizer item and location tracker plugin for EmoTracker.
I won't be working as much on randomizer features for a while. Ages support will probably be the first priority when I return to it. Patch versions for 2.0 bugfixes will of course still happen as needed.
Assets
5
oos-randomizer 1.5.8
Aug 30, 2018
@jangler jangler
 1.5.8
 33778fc
oos-randomizer 1.5.8
Changes since 1.5.7:

Fix the last overworld season carrying over after the Piratian cutscene
Assets
5
oos-randomizer 1.5.7
Sep 13, 2018
@jangler jangler
 1.5.7
 9e79e32
oos-randomizer 1.5.7
Changes since 1.5.6:

Remove chest in master diver's room from the random pool due to a bug in the vanilla JP version
Remove flower on the way to spring banana tree to avoid softlock
Undo a change from 1.5.6, un-removing a snow pile since an animal companion can just be called from the previous screen
Remove obsolete softlock checks associated with altered game areas
Add some animal companion abilities to logic (but not to required logic)
Assets
5
oos-randomizer 1.5.6
Aug 25, 2018
@jangler jangler
 1.5.6
 29c96b2
oos-randomizer 1.5.6
Changes since 1.5.6:

Save animal position adjacent to certain entrances that could lead to softlock if accessed by means of an animal that's then left behind
Remove check preventing Moosh from appearing in the mountains if the player has the D4 essence
Remove a snow pile in Eastern Suburbs west of the mystery tree, allowing animal companions to enter from the right when called
Assets
5
oos-randomizer 1.5.5
Aug 24, 2018
@jangler jangler
 1.5.5
 7f3e025
oos-randomizer 1.5.5
Changes since 1.5.4:

Make stolen feather appear above ground instead of buried, allowing retrieval without shovel (replacing bugged lock-area-behind-shovel logic)
Ensure consistent order of operations in ROM changes so that the same seed actually gives the same checksum
Assets
5
oos-randomizer 1.5.4
Aug 23, 2018
@jangler jangler
 1.5.4
 ccecb2b
oos-randomizer 1.5.4
Changes since 1.5.4:

Fix freewarp being enabled by default in JP
Make minor logic change for Moblin's Keep
Assets
5
oos-randomizer 1.5.3
Aug 21, 2018
@jangler jangler
 1.5.3
 e2ee795
oos-randomizer 1.5.3
Changes since 1.5.2:

Give fool's ore collection text to stop it from hanging the game when collected from a map or compass chest
Assets
5
oos-randomizer 1.5.2
Aug 20, 2018
@jangler jangler
 1.5.2
 5c763db
oos-randomizer 1.5.2
Changes since 1.5.1:

Fix logic for the D8 ring chest, D3 map and compass chests, and two overworld chests
Check for softlocks related to entering D5 in one season and exiting in another
Fix a bug found by the one and only Phoenomenom714
Fix a bug in the JP version related to digging up the item replacing star-shaped ore
Assets
5
oos-randomizer 1.5.1
Aug 19, 2018
@jangler jangler
 1.5.1
 6765214
oos-randomizer 1.5.1
Changes since 1.5.0:

Fix softlock from doing hide and seek first, having feather stolen second
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oos-randomizer 1.5.0
Aug 19, 2018
@jangler jangler
 1.5.0
 17172cd
oos-randomizer 1.5.0
Changes since 1.4.3:

Support both JP and US versions of the game
Add all chests except for small key and boss key chests to the randomization pool
Old mode is available with the -keyonly command line flag
Make season spirits give random items, and allow seasons can be found in chests, in the form of the rod plus one season
Stop L-1 sword from giving a blank item that still takes up an inventory slot
Require player to talk to the pirate ghost to make the desert skull appear if the ship hasn't left
Move Talon and his mushroom so they don't block the chest in their cave
Fix some logic and softlock cases
Assets
5
oos-randomizer 1.4.3
Aug 15, 2018
@jangler jangler
 1.4.3
 894cba8
oos-randomizer 1.4.3
Changes since 1.4.2:

Prevent softlock from entering D2 area without shovel or feather+bracelet when Eastern Suburbs defaults to winter
Assets
5
oos-randomizer 1.4.2
Aug 15, 2018
@jangler jangler
 1.4.2
 c0e00f9
oos-randomizer 1.4.2
Changes since 1.4.1:

Prevent gale seeds from coming with the satchel (and consequentially slingshot), since attempting to warp without having explored any seed trees will hang the game
Assets
5
oos-randomizer 1.4.1
Aug 14, 2018
@jangler jangler
 1.4.1
 b7e2a24
oos-randomizer 1.4.1
Changes since 1.4.0:

Replace the stairs on the Eyeglass Lake island with a railing in summer, preventing a screen transition to the Noble Sword screen
Assets
5
oos-randomizer 1.4.0
Aug 14, 2018
@jangler jangler
 1.4.0
 01ff8e4
oos-randomizer 1.4.0
Changes since 1.3.4:

Add tree warp as a softlock escape mechanism (see readme for details)
Skip intro sequence and pirate cutscene
Fix bugs with desert and master diver (not) giving item upgrades
Change logic to handle possible sequence breaks
Fix some logic in general, particularly related to animal companions
Boomerang L-1 and shovel are no longer possible starting items
Likelihood of sword as a starting item halved, since there are two
When possible, heart pieces are put in chests instead of downgrades
Add -seed flag for deterministic output
Multithread route finding
Don't print spoilers to terminal unless -verbose flag is given
Remove -devcmd and -dryrun flags
Assets
5
oos-randomizer 1.3.4
Aug 12, 2018
@jangler jangler
 1.3.4
 6fbf874
oos-randomizer 1.3.4
Changes since 1.3.3:

Prevent softlock from reaching the Square Jewel chest without a shovel
Assets
5
oos-randomizer 1.3.3
Aug 11, 2018
@jangler jangler
 1.3.3
 c6c3ca7
oos-randomizer 1.3.3
Changes since 1.3.2:

Replace rock flower outside of D6 with bush (prevents softlock)
Assets
5
oos-randomizer 1.3.2
Aug 10, 2018
@jangler jangler
 1.3.2
 72e8b92
oos-randomizer 1.3.2
Changes since 1.3.1:

Make pirate skull always present in desert, removing the sequence restriction on rusty bell
Stop L-1 slingshot from being slotted without unlocking anything
Add some logic
Assets
5
oos-randomizer 1.3.1
Aug 10, 2018
@jangler jangler
 1.3.1
 58083c7
oos-randomizer 1.3.1
Changes since 1.3.0

Fix square jewel chest logic
Assets
5
oos-randomizer 1.3.0
Aug 10, 2018
@jangler jangler
 1.3.0
 6f67689
oos-randomizer 1.3.0
Changes since 1.2.2:

Randomize default season for each area
Make mystical seeds grow in all seasons
Add stairs to the cliff between Eastern Suburbs and Sunken City
Remove overworld Rosa event and activate her portal from the start
Remove lever in Natzu that creates bridge, blocking waterway
Add softlock check for entering D7 without shovel in winter
Fix some graph logic
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
Skip to content
Navigation Menu
jangler
oracles-randomizer

Code
Issues
15
Pull requests
Discussions
Releases: jangler/oracles-randomizer
ReleasesTags
Find a release
oos-randomizer 1.2.2
Aug 8, 2018
@jangler jangler
 1.2.2
 435f785
oos-randomizer 1.2.2
Changes since 1.2.1:

Remove diving spot at the south end of Sunken City (softlock)
Resize Sokra's trigger area in Horon Village (softlock)
Move magnet ball in D8 one tile away from stairs (pseudo-softlock)
Remove snow piles in front of shovel house, replacing item restriction
Strip spaces from goal/forbid args and validate before randomizing
Assets
5
oos-randomizer 1.2.1
Aug 3, 2018
@jangler jangler
 1.2.1
 1d847f7
oos-randomizer 1.2.1
Changes since 1.2.0:

Add -update flag
Remove third master diver essence check
Fix poe curse bug
Add accurate map icons for seed trees
Fix some routing data
Assets
5
oos-randomizer 1.2.0
Aug 3, 2018
@jangler jangler
 1.2.0
 86d5cd4
oos-randomizer 1.2.0
Changes since 1.1.0:

Randomize rod of seasons, L-2 sword, and fool's ore
Fool's ore is not given by the Subrosians
Seed trees and initial satchel/slingshot seeds are randomized
Slingshot can be used without obtaining a satchel
Hero's cave fade-to-white cutscene is back
Eastern Commons defaults to spring, not autumn (to avoid softlocks)
Magic rings are not randomized (for now, to avoid softlocks)
Prevent obtaining the rusty bell before talking to the pirate captain
Randomizer produces a log file summarizing the item placement
Improvements to the routing algorithm
Assets
5
oos-randomizer 1.1.0
Jul 28, 2018
@jangler jangler
 1.1.0
 73ddeee
oos-randomizer 1.1.0
Changes since 1.0.1:

Require all 8 essences to get the Maku Seed
Still allow getting the strange flute after visiting north of D1
Improve performance of softlock checks
Assets
5
oos-randomizer 1.0.1
Jul 27, 2018
@jangler jangler
 1.0.1
 5771496
oos-randomizer 1.0.1
Changes since 1.0.0:

Prevent softlock from having feather stolen before getting shovel
Assets
5
oos-randomizer 1.0.0
Jul 27, 2018
@jangler jangler
 1.0.0
 d206469
oos-randomizer 1.0.0
First release (randomizer is "complete")
Assets
5

Footer
© 2025 GitHub, Inc.
Footer navigation
Terms
Privacy
Security
Status
Community
Docs
Contact
Manage cookies
Do not share my personal information
